Game Designer

Dungeon Defenders II

Started in level design, collaborating closely with the environment artist.
Later, created new heroes, enemies, bosses, abilities, towers, buffs,
and gameplay code for the live service game developed in Unreal Engine 3.

Head of Development

The Haunted: Hells Reach

Developed new levels, game modes, and features for the live Unreal Engine 3 version.
Used Unreal Engine 5 for potential remaster work and promotional cinematics.

NEW GROUNDS Mapping Contest

Killing Floor 2

Independently developed the District-VII Objective map for Killing Floor 2 using existing game assets.
Won 4th place in the competition.

Past Side Projects & Game Jams

From the Archives

A collection of older projects from when I was just starting out (including a few game jam entries).
You can check them all out on my itch.io page.